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Case Study: Player Island Hub Redesign
Player Island is the central hub in Skyborne Legacy, a live-service multiplayer game where players manage their personal island, engage with the economy, and launch into missions. As Senior Level Designer, I was responsible for the complete redesign of this hub.
Case Study: King's Gambit
King's Gambit is a turn-based co-op roguelike deckbuilder with a chess twist! During my time as a Game Designer at Blue Gravity Studio, I was responsible for designing NPCs, Characters, Levels and a Boss Battle. This Case Study will be divided into two parts:
Case Study 1 – The Ent: Dynamic Boss Fight
A reimagined boss encounter where the arena itself becomes a weapon. Designed The Ent, a fight where the environment reacts to player movement, creating a dynamic tactical puzzle rather than a static challenge.
Case Study 2 – The Artificers: Designing Under Restriction
Created new playable characters built entirely around creative constraint. Developed by evolving other character, mechanics resulting in unique melee, trap-based, and summoner variations that expanded the tactical ecosystem without redundancy.