Summary:
Those maps were created planning to use FPP for the first time at a competitive level on Fortnite Creative. Using the “plant/defuse” game mode inspired by CS:GO and Valorant. Additionally, another three maps were created with the classic Fortnite TPP mode in mind in a competitive TDM mode.
Objective:
Create balanced and competitive levels that could vary in theme and structure.
Tools:
Unreal Engine for Fortnite (UEFN)
Role and Responsibilities:
As a Lead Level Designer, I was responsible for creating level blackouts, designing levels, overseeing other level design development and guaranteeing through playtest level quality, performance and balancing.
First Person Maps:
Using a 4vs4 game mode, each map was focused on extracting the maximum flexibility of the Fortnite movement system and its fast pace. Each map was theme based on Ruins, Desert and Sci-fi.






Gameplay Highlights:
This section showcases exciting gameplay and effective level design, featuring flanks, smokes, gas grenades, and face-off gunfights.

Third-Person Maps:
Using a team deathmatch game mode, each map shares the same objective as the First Person Maps and they also differentiate by having kill streaks rewarding a good player performance.
They followed a similar theme, Ruined Forest, Desert and a Skyscraper.






Gameplay Highlights:
This video presents gameplay and the different approaches to the level design, featuring flanks, tight angles, quick rotations routes, cover distances, and face-off gunfights.
