Game Design Portfolio

Game Design Portfolio

Created
Jan 24, 2025 05:21 PM
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Professional Experience

Kings Gambit


As part of a game design team at King’s Gambit, I designed characters, bosses, weapons, and levels for a specific yet-to-be-named faction. Also, as part of my responsibilities, I was entrusted to develop NPCs and ensure the design quality and deadlines were met.


Blue Gravity Test GDD


As part of a game design test, I was tasked with creating a one-to-two-page game design document (GDD) that clearly and concisely highlights the most important aspects of my game idea. I completed this GDD in just a few hours, and you can check it using the link below.
 
 

Personal Experience

Alpha Molds GDD


I always wanted to challenge myself with a full dietetic game, I love how it can easily immerse players in the universe by cutting off the HUD while delivering all information in the environment story-telling, with audio logs, text and NPCs. Letting players explore the world by interacting directly with it.

Daemonia TTRPG


As a proud nerd of course I felt the need to create my own TTRPG, I started this hobby playing with a friend using a Brazilian TTRPG called “Ordem Paranormal” and after a long list of homebrews I was invited by my table's DM to develop a system together then Daemonia was born.

F2P Mini-Game - Economy Design Exercise


TrickShot Mode is an advanced skill challenge within a larger hypothetical basketball game. Players unlock it at Level 5 and can use it to grind for Gold Coins, which are spent on cosmetics, animations, and in-game perks. TrickShot Mode encourages daily logins and repeat play with a stamina system, rewarding skill-based gameplay.
 
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