Hi y’all, thank you for checking in!
I'm Charles Vargas, a Brazilian Game Designer specialising in Level Design, open-world levels, player navigation, and modular spaces built in Unreal Engine 5.
I enjoy exploring world-building and narrative design, turning terrain into designed levels with planned flow, open spaces into emotional pacing with environmental story telling, and game systems into meaningful player progression.
With 6+ years designing live-service, multiplayer and UE5-first experiences, I create levels that integrate core design systems and highlight every mechanic through exploration, pacing, and player agency.
Games